|
home
city league rules
|
|||||||||||||||||||||
1. LEAGUE OVERVIEW AND FORMAT1.1 The league is made up of two divisions with 9 teams of 5 players in Division 1 and 9 teams of 5 players in Division 2. Division 1 will consist primarily of A and B standard players while Division 2 will be made up of C and D standard players. 1.2 Players in each team will be ranked according to standard with the highest standard player playing in the number one position. Initial rankings are provided in the team rosters which are based on the draft. During the league, players may challenge the next higher ranked player on their team for their position. Any player so challenged must accept to play the challenge match in a reasonable period of time (typically within a two week period). No player shall play more than 1 challenge match per week. The players of challenge matches should respect club guest policies and pay any required guest fees. 1.3 Each team will play every other team during the league period. All matches will be played according to standard international rules. 1.4 Whenever possible, there should be a referee/marker for matches. All league participants are expected to referee on a regular basis. 1.5 Eye protection is required. Any player refusing to wear eye protection will default the match. 1.6 All players must be in good standing with the League and affiliated clubs in order to participate in league activities. 2. LEAGUE SCORING2.1 Teams earn points as follows:1 point for each match won. All matches count for points. 1 bonus point for the team that wins the most matches. If the match scores are tied, the bonus goes to the team that has won the most games. If the game scores are tied, each team receives 1/2 bonus point. 1 bonus point for each team that has a full team turnout. Full team turnout means that all players are available to play at the scheduled time and place, or have rescheduled and played their match early. Matches won by default (as in the case of a "No-Show" by one player) will be considered a 3-0 game win. Examples of scoring (with both teams having full team turnout):
2.2 The team with the most points at the end of the season will win their division. If two teams have equal points, the result of the match played between the teams during the league season will determine the result. If the two teams tie their match or if more than two teams have equal points, the team with the most games won over the full season will win. 'PAR 11' SCORINGIn response to the WSF vote during the World Squash Federation Annual General Meeting held in Manchester, England mid-October 2008, the official rules of squash were changed to make “point-a-rally" (or "PAR") scoring to 11 points the primary scoring system of the softball singles game. The "hand-in / hand-out" (or “international”) scoring to 9 points will become a secondary scoring option for the sport. All U.S. SQUASH sanctioned play is by default scored PAR 11, which requires a player to win 11 points, or if tied at 10-all, to win by two. All U.S. Championships, junior and adult, beginning with the U.S. Junior Open held December 20-23, 2008, will use PAR 11 scoring. Portland City Squash League has adopted PAR 11 scoring as of the Winter 2009 League season. On mutual agreement between two competing players and provided that no waiting player objects*, opponents may opt to score per the traditional hand-in / hand-out method to 9 points OR, as of January 1, 2010, to PAR15. Scoring for PAR15 is as for PAR11 but up to 15 points instead of 11. Whichever method is used, the result will be recognized for League match tally purposes. *Where a waiting player objects mid-game, match contestants shall complete the game using the scoring method in force at the start of the game. Remaining games for that match shall be played using PAR11. 3. EARLY SCHEDULING OF MATCHES AND SUBSTITUTIONS3.1 All participants in the league are expected to participate on a regular basis at the scheduled time and location. If exceptional circumstances create a scheduling or availability problem for a player, the following procedures may be followed: 3.2 Rescheduling of matches: 3.2.1 Specific matches may he played in advance of the scheduled match date by mutual agreement of the players involved. The results of such matches must be reported to the team captains prior to the scheduled time of play, and for scoring purposes will count towards the "full team turnout bonus". If an earlier match time cannot be agreed upon, then the match should be played at the scheduled time. 3.2.2 Players should pay all appropriate club guest fees for rescheduled matches. As a matter of courtesy, the player requesting that a match be rescheduled should pay the required guest fees. If possible, matches should be rescheduled at off peak times to minimize court pressure at the clubs. 3.2.3 Matches may not be played after the scheduled date of play. If such a match is played, then the match will not count for scoring purposes, and both teams will lose their "full team turnout bonus". 3.3 Substitutions: 3.3.1 If a player cannot arrange to play the match early, that player must find a substitute of similar standard, arrange for the substitute to play at the scheduled time and location, and inform the captain of the substitution. All substitutions arranged in this way will count towards the "full team turnout bonus". 3.3.2 A substitute must be of approximately the same or lower standard than the player to be replaced if the match is to count for scoring purposes. If the substitute is of a higher standard, then the match is a default and the match point will be awarded against the substitute. Whatever the relative standard of the substitute, the match will always count towards the "full team turnout bonus". 3.3.3 A list of reserves will be provided to all squash league participants and will include the standard of each player. Players in teams that have a bye are allowed to play as substitutes for other teams on the week of the bye. If a substitute is not listed on the reserve list or is not selected from a team with a bye, the committee must be contacted to determine whether the player is of a similar standard or not. 3.3.4 A player on a team may not play as a substitute except during a week that the player's team has a bye. 3.3.5 Substitutes may not play more than one match during any single week. 3.4 Players that do not play at the scheduled time, and do not play their matches in advance or arrange a substitute will be considered a "No-Show". The committee reserves the right to drop a player from the league, arrange for a replacement, or not allow participation in the next league if that player has more than one "No-Show" during the season. 3.5 15 Minute Default: Matches are to begin at the scheduled time or immediately after the preceding match. If a court is available to City League and there are no other matches and a match does not begin within 15 minutes of the scheduled time or within 15 minutes of the ending of the preceding match then a default occurs. 3.5.1 If a player from team A is dressed and ready to play and the player from team B is not on the court ready to play within 15 minutes of the scheduled time or within 15 minutes of the ending of the preceding match then the player from team B defaults the match, game score is recorded as 3-0 in favor of team A and team B loses the full team turnout point. 3.5.2 If there is not a player from both team A and team B dressed and ready to play within 15 minutes of the scheduled time or within 15 minutes of the ending of the preceding match then both players default, the score is recorded as 0-0, and both teams lose the full team turnout point. 3.5.3 The defaults can be simultaneous, that is if there is more than one match that can not begin Team A has level 6, 8, and 9 players present, team B has level 6 and 9 players present at the scheduled time and there are three courts available for city league play. The level 6 match and level 9 matches begin, team B's level 7 player comes to courts ready to play at the 10 minute point, team A's level 7 player comes to court at the 20 minute point. At the 15 minute point team A defaults it's level 7 and level 10 match and loses full team turnout. Team B defaults it's level 8 and level 10 match and loses full team turnout. 3.5.4 A defaulted match may be played and the points recorded under the following conditions:
3.5.5 Any dispute in the 15 minute default shall be submitted to Dave Wolf prior to Friday at 5:00 PM of the week of the default. His decision is final. In the event a dispute includes a team Dave is on, then the committee chairman shall appoint an alternate committee person to act as arbitrator. 4. REPORTING OF MATCH RESULTS4.1 Within 24 hours of the completion of the match, the winning team captain must submit the match scores to David Wolf and Colin Freestone via the online form at the League's web site http://www.portlandsquash.org. The form can be accessed under the enter scores menu item. Routing of results submitted to the above contacts via the Web is automatic. 4.3 FAILURE TO MEET EITHER OF THESE DEADLINES WILL RESULT IN A 2 POINT PENALTY TO THE TEAM WITH RESPONSIBILITY FOR REPORTING THE SCORE. 5. GENERAL CONDUCTCity league participants are strongly encouraged to play with appropriate "Squash Etiquette". This includes sportsmanship on the court and an ongoing concern for your opponent's and your own safety throughout the game. Do not argue with the referee. Call your own doubtful shots down and respect club property. Play your best and win through the quality of your game. 6. WINNERSPrizes of squash equipment will be awarded to the first and second place teams in each division. The Interference Line of ThinkingRefereeing is a thankless but necessary task. It always helps to know the rules and to use the correct calls, but the real 'nitty-gritty' is what you do when one of the players appeals for a let. Below is a summary of the thought process a referee should go through when asked 'Let Please'...
If no interference has occurred, then it's NO LET, otherwise move on to no. 2. Remember though, that this is a simplification - read the rules thoroughly. The over-riding principle of the rules is to ensure a fair result for both players. |
|||||||||||||||||||||